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©ì©Ôª«¥ó©ñ±¼«á¦p¦óª¾¹D©ñ¦bÔ£ªF¦è¤W? «Ü¦h¤H·|¥H¬°³o¬O¸I¼²°»´ú(collision detection), ¨ä¹ê¤£¬O! ³o¥u¬O¬Ý¬Ý§A°±¤î©ì©Ô(stopDrag)¤§«á, ¨ì©³§âª«¥ó©ñ¦bþÓ"Åã¥Üª«¥ó®e¾¹"¤W, ©Ò¥H¥¿½Tªº°µªk¬OÀˬd§Aªº dropTarget, ¨Ò¦p: if( haha_mc.dropTarget.parent.name == "backware") { // do something } ½Ðª`·N, ¤£n¼g¦¨ if( haha_mc.dropTarget.name == "backware") ... ³o¼Ë¥Ã»·¤£·|¬d±o¨ì! ì¦]¬O¥¦¦³"®e¾¹"ªº·§©À! ¬Æ¦Ü, ¦pªG target ª«¥ó«Ü½ÆÂø, §A¥i¯àn¼g¦¨¥H¤U³o¼Ë¤~¬d±o¨ì: if( haha_mc.dropTarget.parent.parent.name == "backware") { // do something } ÂI³o¬Ý Adobe AS3 flash.display.DisplayObject Åã¥Üª«¥óÃþ§Oªº °Ñ¦Ò¤â¥U ÂI³o¬Ý Adobe AS3 flash.display.DisplayObjectContainer Åã¥Üª«¥ó®e¾¹Ãþ§Oªº °Ñ¦Ò¤â¥UTop |
¸I¼²°»´ú hitTestObject(ª«¥ó) »P hitTestPointer(X®y¼Ð, Y®y¼Ð) ¦b AS2 ®É¥Nªº hitTest( ) ¨ç¼Æ¨ì¤F AS3 ³Q©î¶}¬°¨âÓ¨ç¼Æ: hitTestObject(ª«¥ó); »P hitTestPointer(X®y¼Ð, Y®y¼Ð); hitTestObject¡G §PÂ_¼v¤ù¤ù¬q©M«ü©wª«¥óªºªº½d³ò®Ø¬O§_¦³«Å|©Î¬Û¥æ¡C ¦]¬°¨ä¹êª«¥ó³£¬O¤è§Î½d³ò, ©Ò¥H¦³®É¬Ý°_¨Ó¨S¸I¼²¤]·|³Q°»´ú¬°¤w¸g¼²¨ì! ½d¨Ò: if( my_mc.hitTestObject( your_mc ) { // ¼²¨ì¤F, do something } hitTestPoint¡G ÅU¦W«ä¸q, ¥u°»´ú¤@ÓÂI¬O§_¦bª«¥óªº§Îª¬½d³ò¤º; ³o®É§A¥i¥Hµ¹²Ä¤TӰѼƬ° true ¥H«K¯uªº¥u°»´ú¦³¹³¯À³¡¥÷, ¨Ò¦p: if( my_mc.hitTestPointer( mouseX, mouseY, true) { // do something } ¦ý¬O³o¥u¹ï©ó¦V¶q¹Ï¦³®Ä, ¦pªG¬OÂI°}¹Ï(bitmap; .bmpÀÉ®×)«h¨S¦³¥Î, ¤´¬O°»´ú¤è«¬½d³ò¡C ³o¬O¦]¬°ÂI°}¹Ïªº¹ÏÀɸê®Æ¤¤¨Ã¨S¦³°O¿ý¦ó³B¬O¯uªº¦³¸ê®Æ, ©Ò¦³ªº0»P1³£¬O¹Ïªº¸ê®Æ, µLªk¤À¿ë! §ó¦hÃö©ó¸I¼²°»´úªº½d¨Ò»P¶i¶¥°Q½×, ½ÐÂI¥H¤Uºô§}³s¹L¥h¬Ý: http://sierakowski.eu/list-of-tips/39-collision-detection-methods-hittest-and-hittestobject-alternatives.html ¥H¤U¬O¨Ó¦Û¸Óºô¶ªº½d¨Ò: Corey O'Neil's Collision Detection Kit... I think this one is currently the most popular... You can download it from here: http://code.google.com/p/collisiondetectionkit/downloads/list. It's very easy to implement, very efficient and works great. The documentation with simple examples is available here: http://www.coreyoneil.com/Flash/CDK/documentation/ I have modified my code from the first project again. |
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